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AGENTS
2001
Springer
14 years 1 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
NEUROSCIENCE
2001
Springer
14 years 1 months ago
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization
This volume is intended to help advance the field of artificial neural networks along the lines of complexity present in animal brains. In particular, we are interested in examin...
Joanna Bryson, Lynn Andrea Stein
ARC
2006
Springer
122views Hardware» more  ARC 2006»
14 years 16 days ago
UNITE: Uniform Hardware-Based Network Intrusion deTection Engine
Abstract. Current software implementations of network intrusion detection reach a maximum network connection speed of about 1Gbps (Gigabits per second). This paper analyses the Sno...
Sherif Yusuf, Wayne Luk, M. K. N. Szeto, William G...
AIIDE
2008
13 years 11 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
FPL
2008
Springer
178views Hardware» more  FPL 2008»
13 years 10 months ago
High-speed regular expression matching engine using multi-character NFA
An approach is presented for high throughput matching of regular expressions (regexes) by first converting them into corresponding Non-deterministic Finite Automata (NFAs) which a...
Norio Yamagaki, Reetinder P. S. Sidhu, Satoshi Kam...