Sciweavers

393 search results - page 46 / 79
» Design's processional character
Sort
View
CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
INFOCOM
2011
IEEE
13 years 15 days ago
Space-time tradeoff in regular expression matching with semi-deterministic finite automata
Abstract—Regular expression matching (REM) with nondeterministic finite automata (NFA) can be computationally expensive when a large number of patterns are matched concurrently....
Yi-Hua E. Yang, Viktor K. Prasanna
CHI
2008
ACM
14 years 9 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
MMAS
2004
Springer
14 years 2 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
PR
2007
108views more  PR 2007»
13 years 8 months ago
Local anisotropy analysis for non-smooth images
Identification of local anisotropy and determination of principal axes is addressed through different methods that are designed to be tolerant to the non-smooth character of ima...
Sandra Bergonnier, François Hild, Sté...