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» Design's processional character
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AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
PR
2007
96views more  PR 2007»
13 years 8 months ago
Style-preserving English handwriting synthesis
This paper presents a novel and effective approach to synthesize English handwriting in the user’s writing style. We select the most important features that depict the handwriti...
Zhouchen Lin, Liang Wan
CVPR
2007
IEEE
14 years 10 months ago
Cordless portable multi-view fringe projection system for 3D reconstruction
A newly devised lightweight sensor head, combining a digital LED projector and two cameras in a stereo arrangement with access to even complicated measurable object details, is pr...
Christian Bräuer-Burchardt, Christoph Munkelt...
ICML
2008
IEEE
14 years 9 months ago
Graph kernels between point clouds
Point clouds are sets of points in two or three dimensions. Most kernel methods for learning on sets of points have not yet dealt with the specific geometrical invariances and pra...
Francis R. Bach
CHI
2005
ACM
14 years 9 months ago
Maximizing the guessability of symbolic input
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...