Sciweavers

393 search results - page 66 / 79
» Design's processional character
Sort
View
CHI
2007
ACM
13 years 10 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
CSCW
2008
ACM
13 years 10 months ago
"Are you watching this film or what?": interruption and the juggling of cohorts
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
AAAI
2004
13 years 10 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
AAAI
2006
13 years 10 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...
INTERACT
2003
13 years 10 months ago
Human and Humanoid Don't Match: Consistency Preference and Impact on Users' Trust
Abstract: For many anthropomorphic representations on computer interfaces, there are choices of using mediacaptured human components and using computer-synthesized humanoid counter...
Li Gong