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PADS
2003
ACM
15 years 11 months ago
Power-aware State Dissemination in Mobile Distributed Virtual Environments
In distributed simulations, such as multi-player distributed virtual environments (DVE), power consumption traditionally has not been a major design factor. However, emerging batt...
Weidong Shi, Kalyan S. Perumalla, Richard M. Fujim...
144
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MSS
1999
IEEE
110views Hardware» more  MSS 1999»
15 years 10 months ago
Eurostore - Initial Design and First Results
A European consortium formed by science and industrial partners have started the EuroStore project1 to develop and market a Hierarchical Storage Management System (HSM) together w...
Martin Gasthuber, Patrick Fuhrmann, Duncan Roweth
DIGRA
2003
Springer
15 years 11 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
FGCS
2000
93views more  FGCS 2000»
15 years 6 months ago
Sharing objects in a distributed, single address space environment
With reference to an object type defining the two basic operations, read and write, we present solutions to the object sharing problem, classified according to the migration and/o...
Gianluca Dini, Lanfranco Lopriore
ISCIS
2003
Springer
15 years 11 months ago
Design and Evaluation of a Source Routed Ad Hoc Network
Effects of network parameters on the performance of mobile ad hoc networks (MANETs) have been widely investigated. However, there are certain issues related to the hardware implem...
Faysal Basci, Hakan Terzioglu, Taskin Koçak