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ACMACE
2005
ACM
15 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
HPDC
2012
IEEE
13 years 8 months ago
Dynamic adaptive virtual core mapping to improve power, energy, and performance in multi-socket multicores
Consider a multithreaded parallel application running inside a multicore virtual machine context that is itself hosted on a multi-socket multicore physical machine. How should the...
Chang Bae, Lei Xia, Peter A. Dinda, John R. Lange
EUROSYS
2010
ACM
15 years 11 months ago
NOVA: a microhypervisor-based secure virtualization architecture
The availability of virtualization features in modern CPUs has reinforced the trend of consolidating multiple guest operating systems on top of a hypervisor in order to improve pl...
Udo Steinberg, Bernhard Kauer
ICPP
2008
IEEE
16 years 14 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
EUROSSC
2008
Springer
15 years 7 months ago
Exploring the Design of Pay-Per-Use Objects in the Construction Domain
Equipment used in the construction domain is often hired in order to reduce cost and maintenance overhead. The cost of hire is dependent on the time period involved and does not ta...
Daniel Fitton, Vasughi Sundramoorthy, Gerd Kortuem...