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» Design, use and experience of e-learning systems
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NOSSDAV
2010
Springer
14 years 1 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
DFT
1997
IEEE
93views VLSI» more  DFT 1997»
14 years 1 months ago
An IDDQ Sensor for Concurrent Timing Error Detection
Abstract— Error control is a major concern in many computer systems, particularly those deployed in critical applications. Experience shows that most malfunctions during system o...
Christopher G. Knight, Adit D. Singh, Victor P. Ne...
IE
2007
13 years 10 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
IJSYSC
2000
74views more  IJSYSC 2000»
13 years 8 months ago
Towards the evolutionary emergence of increasingly complex advantageous behaviours
The generation of complex entities with advantageous behaviours beyond our manual design capability requires long-term incremental evolution with continuing emergence. In this pap...
A. D. Channon, Robert I. Damper
MTA
2000
104views more  MTA 2000»
13 years 8 months ago
Tune Retrieval in the Multimedia Library
Musical scores are traditionally retrieved by title, composer or subject classification. Just as multimedia computer systems increase the range of opportunities available for pres...
Rodger J. McNab, Lloyd A. Smith, Ian H. Witten, Cl...