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TCIAIG
2010
13 years 3 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
CSL
2011
Springer
13 years 3 months ago
Designing and evaluating a wizarded uncertainty-adaptive spoken dialogue tutoring system
We describe the design and evaluation of two different dynamic student uncertainty adaptations in wizarded versions of a spoken dialogue tutoring system. The two adaptive systems...
Katherine Forbes-Riley, Diane J. Litman
CVPR
2007
IEEE
14 years 3 months ago
Surveillance in Virtual Reality: System Design and Multi-Camera Control
This paper advocates a Virtual Vision paradigm and demonstrates its usefulness in camera sensor network research. Virtual vision prescribes the use of a visually and behaviorally ...
Faisal Qureshi, Demetri Terzopoulos
ML
1998
ACM
115views Machine Learning» more  ML 1998»
13 years 8 months ago
Pharmacophore Discovery Using the Inductive Logic Programming System PROGOL
This paper is a case study of a machine aided knowledge discovery process within the general area of drug design. More speci cally, the paper describes a sequence of experiments in...
Paul W. Finn, Stephen Muggleton, David Page, Ashwi...
SIGMETRICS
2010
ACM
153views Hardware» more  SIGMETRICS 2010»
13 years 3 months ago
Using virtualization and live migration in a scalable mobile wireless testbed
Laboratory-based mobile wireless testbeds such as MeshTest and the CMU Wireless Emulator are powerful platforms that allow users to perform controlled, repeatable, mobile wireless ...
Dongwoon Hahn, Ginnah Lee, Brenton D. Walker, Matt...