To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...
Bringing ubiquitous computing applications to home environments is a great challenge. In our research we investigate how applications can be conceived, designed, and implemented t...
We present the participatory design and evaluation of an orientation aid for individuals who have anterograde amnesia. Our design team included six amnesics who have extreme diffi...