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GAMEON
2009
15 years 6 days ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
119
Voted
GLOBECOM
2009
IEEE
15 years 5 days ago
Time-Critical Data Dissemination in Cooperative Peer-to-Peer Systems
How to rapidly disseminate a large-sized file to many recipients is a fundamental problem in many applications, such as updating software patches and distributing large scientific ...
Chi-Jen Wu, Cheng-Ying Li, Kai-Hsiang Yang, Jan-Mi...
137
Voted
IEEEIA
2009
15 years 4 days ago
How Emotional Mechanism Helps Episodic Learning in a Cognitive Agent
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...
CIE
2010
Springer
14 years 12 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
157
Voted
CIKM
2010
Springer
14 years 11 months ago
Crawling the web for structured documents
Structured Information Retrieval is gaining a lot of interest in recent years, as this kind of information is becoming an invaluable asset for professional communities such as Sof...
Julián Urbano, Juan Loréns, Yorgos A...
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