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» Design Patterns for Augmented Reality Systems
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BCSHCI
2007
13 years 9 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
MM
2004
ACM
175views Multimedia» more  MM 2004»
14 years 1 months ago
A web based multi-display presentation system
In this demonstration, we are going to illustrate how to give a presentation using multiple displays connected to the Internet. Categories and Subject Descriptors H.4.3 [Communica...
Frank Zhao, Qiong Liu
IPSN
2011
Springer
12 years 11 months ago
SpiderBat: Augmenting wireless sensor networks with distance and angle information
Having access to accurate position information is a key requirement for many wireless sensor network applications. We present the design, implementation and evaluation of SpiderBa...
Georg Oberholzer, Philipp Sommer, Roger Wattenhofe...
HCI
2009
13 years 5 months ago
Augmenting Sticky Notes as an I/O Interface
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...
Pranav Mistry, Pattie Maes
ITIIS
2010
343views more  ITIIS 2010»
13 years 2 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee