Sciweavers

283 search results - page 42 / 57
» Design Patterns for Augmented Reality Systems
Sort
View
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2007
ACM
13 years 11 months ago
Social responses to virtual humans: implications for future interface design
Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
UIST
2004
ACM
14 years 1 months ago
Automatic projector calibration with embedded light sensors
Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized ...
Johnny C. Lee, Paul H. Dietz, Dan Maynes-Aminzade,...
VRST
2005
ACM
14 years 1 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...
MIXER
2004
13 years 9 months ago
FixIt: An Approach towards Assisting Workers in Diagnosing Machine Malfunctions
Augmented Reality (AR) is a newly emerging user interface paradigm that is currently under rapid development. AR is still in its infancy. Only very few cases exist, in which AR te...
Gudrun Klinker, Hesam Najafi, Tobias Sielhorst, Fa...