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» Design Patterns for Augmented Reality Systems
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ASPLOS
1996
ACM
13 years 11 months ago
An Integrated Compile-Time/Run-Time Software Distributed Shared Memory System
On a distributed memory machine, hand-coded message passing leads to the most efficient execution, but it is difficult to use. Parallelizing compilers can approach the performance...
Sandhya Dwarkadas, Alan L. Cox, Willy Zwaenepoel
SIGGRAPH
1998
ACM
13 years 11 months ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
SIGSOFT
2007
ACM
14 years 8 months ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
CHI
2003
ACM
14 years 8 months ago
Shorthand writing on stylus keyboard
We propose a method for computer-based speed writing, SHARK (shorthand aided rapid keyboarding), which augments stylus keyboarding with shorthand gesturing. SHARK defines a shorth...
Shumin Zhai, Per Ola Kristensson
CHI
2010
ACM
14 years 2 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...