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» Design Patterns for Augmented Reality Systems
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ISWC
1997
IEEE
13 years 11 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
HCI
2007
13 years 9 months ago
Development of Wide-Area Tracking System for Augmented Reality
In this study, two types of marker-based tracking systems for Augmented Reality were developed: a tracking system using line markers and a tracking system using circular markers. B...
Hirotake Ishii, Hidenori Fujino, Zhiqiang Bian, To...
WWW
2004
ACM
14 years 8 months ago
Using semantic web approach in augmented audio reality system for museum visitors
In this paper, we describe our work in progress on the reasoning module of ec(h)o, an augmented audio-reality interface for museum visitors utilizing spatialized soundscapes and a...
Leila Kalantari, Marek Hatala, Jordan Willms
EHCI
2001
13 years 9 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
UAIS
2002
105views more  UAIS 2002»
13 years 7 months ago
Assessing continuity and compatibility in augmented reality systems
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz