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ICPR
2008
IEEE
14 years 8 months ago
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces
This paper deals with pattern rejection strategies for self-paced Brain-Computer Interfaces (BCI). First, it introduces two pattern rejection strategies not used yet for self-pace...
Fabien Lotte, Harold Mouchère, Anatole L&ea...
CAISE
2006
Springer
13 years 11 months ago
A Pattern for Designing Distributed Heterogeneous Ontologies for Facilitating Application Interoperability
The role of ontologies in knowledge base systems is gradually increasing. Along with the growth of Internet based applications and ecommerce, the need for easy interoperability bet...
M. Chenine, Vandana Kabilan, M. Garcia Lozano
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
14 years 1 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
ICSM
2002
IEEE
14 years 18 days ago
A Software Transformation Framework for Quality-Driven Object-Oriented Re-engineering
In re-engineering object-oriented legacy code, it is frequently useful to introduce a design pattern in order to improve specific non-functional requirements (e.g., maintainabili...
Ladan Tahvildari, Kostas Kontogiannis
ER
1997
Springer
148views Database» more  ER 1997»
13 years 12 months ago
Intelligent Support for Retrieval and Synthesis of Patterns for Object-Oriented Design
Several decades of software engineering research confirm that effective reuse is the only realistic approach to meeting the ever-increasing demands on the software industry. Over ...
Sandeep Purao, Veda C. Storey