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» Design Patterns for Collaborative Systems
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MMS
2007
13 years 7 months ago
Collaborative video searching on a tabletop
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use comput...
Alan F. Smeaton, Hyowon Lee, Colum Foley, Sin&eacu...
TABLETOP
2008
IEEE
14 years 2 months ago
System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment
The WeSpace is a long-term project dedicated to the creation of environments supporting walkup and share collaboration among small groups. The focus of our system design has been ...
Hao Jiang, Daniel Wigdor, Clifton Forlines, Chia S...
ER
2001
Springer
96views Database» more  ER 2001»
14 years 5 days ago
Process Patterns to Generate E-commerce Systems
: In electronic commerce, two fundamental types of models are business models and process models. While a business model is concerned with value exchanges between actors, a process...
Prasad Jayaweera, Paul Johannesson, Petia Wohed
EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICSE
2008
IEEE-ACM
14 years 7 months ago
The economy of collective attention for situated knowledge collaboration in software development
Because the knowledge required for the construction of a complex software system is often widely distributed among its members, programmers routinely engage in collaboration with ...
Yunwen Ye, Kumiyo Nakakoji, Yasuhiro Yamamoto