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» Design Patterns vs. Language Design
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MCS
2006
Springer
13 years 7 months ago
Architectural concepts and Design Patterns for behavior modeling and integration
The design of the control software for complex systems is a difficult task. It requires the modeling, the simulation, the integration and the adaptation of a multitude of intercon...
Jean-Marc Perronne, Laurent Thiry, Bernard Thirion
FDL
2008
IEEE
14 years 2 months ago
Event-Triggered vs. Time-Triggered Communications with UML MARTE
In the real-time and embedded domain, systems tend to combine periodic and aperiodic computations. This leads to mixing event-triggered with timetriggered communications with thei...
Frédéric Mallet, Robert de Simone, L...
ASPLOS
2000
ACM
14 years 1 days ago
FLASH vs. (Simulated) FLASH: Closing the Simulation Loop
Simulation is the primary method for evaluating computer systems during all phases of the design process. One significant problem with simulation is that it rarely models the syst...
Jeff Gibson, Robert Kunz, David Ofelt, Mark Heinri...
HICSS
2003
IEEE
105views Biometrics» more  HICSS 2003»
14 years 29 days ago
Synthesizing Evocative Imagery through Design Patterns
Automatically creating images that give a sense of content can be useful in a number of settings. Such images can summarize a larger collection of media in novel ways, giving an e...
Daniel M. Russell, Andreas Dieberger
EEE
2005
IEEE
14 years 1 months ago
A Pattern Language for Decentralized Coordination and Negotiation Protocols
Currently negotiation covers a huge and unstructured domain of negotiation- and coordination protocols and associated strategies. Researchers and practitioners like system enginee...
Adrian Paschke, Christine Kiss, Samer Al-Hunaty