Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
Tactile motion instructions are vibrotactile feedback patterns delivered across the entire body that indicate how to move during physical activities. This work investigates the pe...
In the state-of-the-art hardware/software (HW/SW) codesign of embedded systems, there is a lack of sufficient support for architectural specifications across HW/SW boundaries. S...
Juncao Li, Nicholas T. Pilkington, Fei Xie, Qiang ...
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
We have designed a functional data-parallel language called BSML for programming bulk-synchronous parallel (BSP) algorithms in so-called direct mode. In a directmode BSP algorithm...