Sciweavers

1225 search results - page 10 / 245
» Design Principles for Intelligent Environments
Sort
View
AI
2004
Springer
14 years 3 months ago
A Principled Modular Approach to Construct Flexible Conversation Protocols
Building conversation protocols has traditionally been an art more than a science, as their construction is often guided by designers’ intuition rather than by a principled appro...
Roberto A. Flores, Robert C. Kremer
CHI
1999
ACM
14 years 1 months ago
Principles of Mixed-Initiative User Interfaces
Recent debate has centered on the relative promise of focusing user-interface research on developing new metaphors and tools that enhance users’ abilities to directly manipulate...
Eric Horvitz
AIED
2005
Springer
14 years 3 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
CORR
2008
Springer
147views Education» more  CORR 2008»
13 years 9 months ago
A Minimum Relative Entropy Principle for Learning and Acting
This paper proposes a method to construct an adaptive agent that is universal with respect to a given class of experts, where each expert is designed specifically for a particular...
Pedro A. Ortega, Daniel A. Braun
ACAL
2007
Springer
14 years 3 months ago
A Principled Approach to Swarm-Based Wall-Building
Abstract. In this paper, we apply a theoretical swarm-generating technique to a system implementing cluster-based construction. The technique, known as swarm engineering consists o...
Lihan Lai, Jeff Manning, Jeannie Su, Sanza T. Kaza...