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» Design Principles for Intelligent Environments
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WSC
2000
13 years 10 months ago
Using simulation and critical points to define states in continuous search spaces
Many artificial intelligence techniques rely on the notion ate" as an abstraction of the actual state of the nd an "operator" as an abstraction of the actions that ...
Marc S. Atkin, Paul R. Cohen
ATAL
2008
Springer
13 years 11 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
14 years 3 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
AISADM
2005
Springer
14 years 2 months ago
An Architecture for Distributed Agent-Based Data Preprocessing
Advances in agent technologies have fueled interest towards combining agent-based techniques with tools from data mining. Furthermore, the advent of the ubiquitous computing paradi...
Petteri Nurmi, Michael Przybilski, Greger Lind&eac...
GECCO
2008
Springer
155views Optimization» more  GECCO 2008»
13 years 10 months ago
Modularity and symmetry in computational embryogeny
Modularity and symmetry are two properties observed in almost every engineering and biological structure. The origin of these properties in nature is still unknown. Yet, as engine...
Or Yogev, Andrew A. Shapiro, Erik K. Antonsson