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ECAI
1994
Springer
15 years 6 months ago
Belief Revision in Multi-Agent Systems
The ability to respond sensibly to changing and conflicting beliefs is an integral part of intelligent agency. To this end, we outline the design and implementation of a Distribute...
Benedita Malheiro, Nicholas R. Jennings, Eugenio O...
95
Voted
AAAI
2010
15 years 4 months ago
Toward an Architecture for Never-Ending Language Learning
We consider here the problem of building a never-ending language learner; that is, an intelligent computer agent that runs forever and that each day must (1) extract, or read, inf...
Andrew Carlson, Justin Betteridge, Bryan Kisiel, B...
139
Voted
KI
2008
Springer
15 years 2 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
145
Voted
ATAL
2007
Springer
15 years 8 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
128
Voted
ATAL
2007
Springer
15 years 6 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...