We provide a structured classification of properties to guide the principled design of interactive systems. This classification is motivated by an existing software quality framew...
: This paper describes the taxonomy for designing interactive groupware systems. The taxonomy defines the objectives, methods and principles for classifying models and facilitates ...
There are many cases in the literature in which reuse of the same key material for different functions can open up security holes. In this paper, we discuss such interactions betw...
This paper explores end-user sensor installation for domestic ubiquitous computing applications and proposes five design principles to support this task. End-user sensor installati...
This work focuses on the relative importance of skin stretch imposed on the fingerpad on the perception of friction. Perceptual data is presented from two separate tests. The fi...