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» Design Principles for Tactile Interaction
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TEI
2009
ACM
89views Hardware» more  TEI 2009»
14 years 2 months ago
Running up Blueberry Hill: prototyping whole body interaction in harmony space
Musical harmony is considered to be one of the most and technically difficult parts of music. It is y taught formally via abstract, domain-specific concepts, principles, rules and...
Simon Holland, Paul Marshall, Jon Bird, Nick Sheep...
CSCW
2004
ACM
14 years 1 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers
CANDC
2005
ACM
13 years 9 months ago
Understanding design as a social creative process
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativity’ and ‘innovation’ are frequently used when referring to the design ...
Andy Warr, Eamonn O'Neill
ACMDIS
1997
ACM
13 years 11 months ago
A Teleradiology System Design Case
This paper describes the teleradiology application CHILI from the graphical user interface point of view. We present the most important design decisions taken during the construct...
Erik Borälv, Bengt Göransson
CHI
2003
ACM
14 years 8 months ago
Taking email to task: the design and evaluation of a task management centered email tool
Email has come to play a central role in task management, yet email tool features have remained relatively static in recent years, lagging behind users' evolving practices. T...
Victoria Bellotti, Nicolas Ducheneaut, Mark Howard...