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» Design Principles for Tactile Interaction
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TAMODIA
2008
13 years 9 months ago
Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering
This paper addresses software plasticity, i.e. the ability of interactive systems to adapt to context of use while preserving user-centered properties. In plasticity, a classical a...
Vincent Ganneau, Gaëlle Calvary, Rachel Demum...
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CHI
2008
ACM
14 years 8 months ago
Asynchronous remote medical consultation for Ghana
Computer-mediated communication systems can be used to bridge the gap between doctors in underserved regions with local shortages of medical expertise and medical specialists worl...
Rowena Luk, Melissa Ho, Paul M. Aoki
CHI
2009
ACM
14 years 8 months ago
Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces
We present a tool for automatically generating UI layouts for handheld devices based on design principles. This tool introduces a gestalt approach to visual interface design rathe...
Yeonsoo Yang, Scott R. Klemmer
CHI
2009
ACM
14 years 8 months ago
Productive love: a new approach for designing affective technology
The importance of love is reflected in literature, movies and music, therefore it seems necessary to understand what role technology plays in relation to love and the roles it cou...
Ramon Solves Pujol, Hiroyuki Umemuro