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» Design Principles for Tactile Interaction
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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SOUPS
2006
ACM
14 years 1 months ago
Seeing further: extending visualization as a basis for usable security
The focus of our approach to the usability considerations of privacy and security has been on providing people with information they can use to understand the implications of thei...
Jennifer Ann Rode, Carolina Johansson, Paul DiGioi...
CHI
2008
ACM
14 years 8 months ago
Undercover: authentication usable in front of prying eyes
A number of recent scams and security attacks (phishing, spyware, fake terminals, ...) hinge on a crook's ability to observe user behavior. In this paper, we describe the des...
Hirokazu Sasamoto, Nicolas Christin, Eiji Hayashi
CHI
2007
ACM
14 years 8 months ago
Approaches to web search and navigation for older computer novices
: A proof of concept web search and navigation system was developed for older people for whom the Internet is seen as an alien territory. A joint industry/academia team deployed Us...
Anna Dickinson, Michael J. Smith, John L. Arnott, ...
CHI
2004
ACM
14 years 8 months ago
Supporting social presence through lightweight photo sharing on and off the desktop
Lightweight photo sharing, particularly via mobile devices, is fast becoming a common communication medium used for maintaining a presence in the lives of friends and family. How ...
Scott Counts, Eric Fellheimer