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» Design Principles for Tactile Interaction
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ACMDIS
2006
ACM
14 years 1 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
BCSHCI
2007
13 years 9 months ago
Agile human-centered software engineering
We seek to close the gap between software engineering (SE) and human-computer interaction (HCI) by indicating interdisciplinary interfaces throughout the different phases of SE an...
Thomas Memmel, Fredrik Gundelsweiler, Harald Reite...
SIGOPS
2010
272views more  SIGOPS 2010»
13 years 6 months ago
The Akamai network: a platform for high-performance internet applications
Comprising more than 61,000 servers located across nearly 1,000 networks in 70 countries worldwide, the Akamai platform delivers hundreds of billions of Internet interactions dail...
Erik Nygren, Ramesh K. Sitaraman, Jennifer Sun
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
CHI
2009
ACM
14 years 8 months ago
Intentions: a game for classifying search query intent
Knowing the intent of a search query allows for more intelligent ways of retrieving relevant search results. Most of the recent work on automatic detection of query intent uses su...
Edith Law, Anton Mityagin, David Maxwell Chickerin...