We describe a general methodology, socio-cognitive engineering, for the design of human-centred technology. It integrates software, task, knowledge and organizational engineering ...
Mike Sharples, N. Jeffery, Benedict du Boulay, Der...
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television appl...
Konstantinos Chorianopoulos, George Lekakos, Diomi...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...