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EOR
2002
66views more  EOR 2002»
13 years 8 months ago
Socio-cognitive engineering: A methodology for the design of human-centred technology
We describe a general methodology, socio-cognitive engineering, for the design of human-centred technology. It integrates software, task, knowledge and organizational engineering ...
Mike Sharples, N. Jeffery, Benedict du Boulay, Der...
KBSE
2008
IEEE
14 years 3 months ago
ADDSS: Architecture Design Decision Support System Tool
This paper describes the ADDSS tool which enables capturing and documenting architectural design decisions in order to avoid knowledge vaporization.
Rafael Capilla, Francisco Nava, Jesus Montes, Carl...
IUI
2003
ACM
14 years 2 months ago
Intelligent user interfaces in the living room: usability design for personalized television applications
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television appl...
Konstantinos Chorianopoulos, George Lekakos, Diomi...
ACMACE
2005
ACM
14 years 2 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
AC
1999
Springer
14 years 1 months ago
PerDiS: Design, Implementation, and Use of a PERsistent DIstributed Store
Paulo Ferreira, Marc Shapiro, Xavier Blondel, Oliv...