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NETGAMES
2004
ACM
14 years 23 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PLDI
2011
ACM
12 years 10 months ago
EnerJ: approximate data types for safe and general low-power computation
Energy is increasingly a first-order concern in computer systems. Exploiting energy-accuracy trade-offs is an attractive choice in applications that can tolerate inaccuracies. Re...
Adrian Sampson, Werner Dietl, Emily Fortuna, Danus...
ACMSE
2008
ACM
13 years 9 months ago
Gnutella: integrating performance and security in fully decentralized P2P models
Peer-To-Peer (P2P) systems have made an enormous impact on the Internet, directly affecting its performance and security. The litigation against P2P file sharing has led some desi...
Rossana Motta, Wickus Nienaber, Jon Jenkins