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PG
2003
IEEE
14 years 27 days ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
ICES
2007
Springer
70views Hardware» more  ICES 2007»
13 years 9 months ago
Evolutionary Design of Generic Combinational Multipliers Using Development
Combinational multipliers represent a class of circuits that is usually considered to be hard to design by means of the evolutionary techniques. However, experiments conducted unde...
Michal Bidlo
EWC
2000
94views more  EWC 2000»
13 years 7 months ago
A Model for the Flow of Design Information in Product Development
The complexity of modern products and design tools has made the exchange of design information more complex. It is widely recognised that the seamless capture, storage, and retriev...
Steven B. Shooter, Walid Keirouz, Simon Szykman, S...
KBSE
2009
IEEE
14 years 2 months ago
Design Rule Hierarchies and Parallelism in Software Development Tasks
—As software projects continue to grow in scale, being able to maximize the work that developers can carry out in parallel as a set of concurrent development tasks, without incur...
Sunny Wong, Yuanfang Cai, Giuseppe Valetto, Georgi...
DSN
2003
IEEE
14 years 28 days ago
The Design of Wearable Systems: A Shift in Development Effort
This paper describes a design process for custom wearable systems produced in an academic setting. A set of 245 wearable design defects from two distinct periods separated by six ...
John G. Dorsey, Daniel P. Siewiorek