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FLAIRS
2010
13 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
NETGAMES
2004
ACM
14 years 23 days ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ESIAT
2009
IEEE
13 years 5 months ago
Analyzing and Designing of the Classroom Teaching System Based on the Network
The rapid development of the network technology greatly expands information communication between people and makes the network education become real. Network education has already ...
Delin Hou, Huosong Xia
BVAI
2007
Springer
14 years 1 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
IIE
2006
121views more  IIE 2006»
13 years 7 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff