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ICCBR
2005
Springer
15 years 10 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 8 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
JCM
2007
156views more  JCM 2007»
15 years 4 months ago
MIMO Link Layer Transmission Techniques Based on Cross Layer Design
Abstract— In this paper, we propose and evaluate the performance of new link layer frame transmission techniques for MIMO (multiple input multiple output) wireless systems from a...
Wessam Ajib, David Haccoun, Jean-François F...
ICDCSW
2011
IEEE
14 years 4 months ago
Finding a "Kneedle" in a Haystack: Detecting Knee Points in System Behavior
—Computer systems often reach a point at which the relative cost to increase some tunable parameter is no longer worth the corresponding performance benefit. These “knees” t...
Ville Satopaa, Jeannie R. Albrecht, David Irwin, B...
DAC
2007
ACM
16 years 5 months ago
Compact State Machines for High Performance Pattern Matching
Pattern matching is essential to a wide range of applications such as network intrusion detection, virus scanning, etc. Pattern matching algorithms normally rely on state machines...
Piti Piyachon, Yan Luo