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» Design and Implementation of Software Objects in Hardware
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IRI
2007
IEEE
14 years 2 months ago
Reuse Technique in Hardware Design
The paper presents a technique for the design of digital systems on the basis of reusable hardware templates, which are circuits with modifiable functionality that might be custom...
Valery Sklyarov, Iouliia Skliarova
ISSS
1997
IEEE
83views Hardware» more  ISSS 1997»
14 years 2 days ago
A Scheduling and Pipelining Algorithm for Hardware/Software Systems
Given a hardware/software partitioned specification and an allocation (number and type) of processors, we present an algorithm to (1) map each of the software behaviors (or tasks...
Smita Bakshi, Daniel Gajski
ICIP
2006
IEEE
14 years 9 months ago
An FPGA-Based Implementation of Spatio-Temporal Object Segmentation
This paper proposes a robust real-time, scalable and modular Field Programmable Gate Array (FPGA) based implementation of a spatiotemporal segmentation of video objects. The goal ...
Kumara Ratnayake, Aishy Amer
TOOLS
1998
IEEE
13 years 11 months ago
Designing Persistent Object-Oriented Software Architectures
Conventional object-oriented analysis delivers a business object model, which is transformed during design into collaborating class clusters which implement the business model...
Paul Taylor
VLSISP
2008
239views more  VLSISP 2008»
13 years 7 months ago
An Embedded Real-Time Surveillance System: Implementation and Evaluation
This paper presents the design of an embedded automated digital video surveillance system with real-time performance. Hardware accelerators for video segmentation, morphological op...
Fredrik Kristensen, Hugo Hedberg, Hongtu Jiang, Pe...