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» Design and Implementation of Software Objects in Hardware
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EGH
2004
Springer
14 years 2 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
DAGSTUHL
2011
12 years 9 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
ECBS
1999
IEEE
138views Hardware» more  ECBS 1999»
14 years 1 months ago
Multi-Domain Surety Modeling and Analysis for High Assurance Systems
Engineering systems are becoming increasingly complex as state of the art technologies are incorporated into designs. Surety modeling and analysis is an emerging science which per...
James Davis, Jason Scott, Janos Sztipanovits, Marc...
JSA
2010
173views more  JSA 2010»
13 years 4 months ago
Hardware/software support for adaptive work-stealing in on-chip multiprocessor
During the past few years, embedded digital systems have been requested to provide a huge amount of processing power and functionality. A very likely foreseeable step to pursue th...
Quentin L. Meunier, Frédéric P&eacut...
IASTEDSEA
2004
13 years 10 months ago
A component-based reference model for web-based systems
Short time-to-market is an important requirement for developing web-based systems. Software architecture plays a critical role for time-to-market objective to be satisfied since i...
Jianyun Zhou, Tor Stålhane