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» Design and Implementation of Software Objects in Hardware
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SIGCOMM
2010
ACM
13 years 9 months ago
QuagFlow: partnering Quagga with OpenFlow
Computing history has shown that open, multi-layer hardware and software stacks encourage innovation and bring costs down. Only recently this trend is meeting the networking world...
Marcelo Ribeiro Nascimento, Christian Esteve Rothe...
CORR
2008
Springer
144views Education» more  CORR 2008»
13 years 9 months ago
Modular Compilation of a Synchronous Language
Synchronous languages rely on formal methods to ease the development of applications in an efficient and reusable way. Formal methods have been advocated as a means of increasing t...
Annie Ressouche, Daniel Gaffé, Valér...
SIGOPS
2010
171views more  SIGOPS 2010»
13 years 7 months ago
Cassandra: a decentralized structured storage system
Cassandra is a distributed storage system for managing very large amounts of structured data spread out across many commodity servers, while providing highly available service wit...
Avinash Lakshman, Prashant Malik
ASPLOS
2009
ACM
14 years 9 months ago
Capo: a software-hardware interface for practical deterministic multiprocessor replay
While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
ASPLOS
2011
ACM
13 years 24 days ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...