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» Design and Implementation of Software Objects in Hardware
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AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
TPDS
2010
174views more  TPDS 2010»
13 years 6 months ago
Parallel Two-Sided Matrix Reduction to Band Bidiagonal Form on Multicore Architectures
The objective of this paper is to extend, in the context of multicore architectures, the concepts of tile algorithms [Buttari et al., 2007] for Cholesky, LU, QR factorizations to t...
Hatem Ltaief, Jakub Kurzak, Jack Dongarra
CC
2011
Springer
270views System Software» more  CC 2011»
12 years 11 months ago
Subregion Analysis and Bounds Check Elimination for High Level Arrays
For decades, the design and implementation of arrays in programming languages has reflected a natural tension between productivity and performance. Recently introduced HPCS langua...
Mackale Joyner, Zoran Budimlic, Vivek Sarkar
CPAIOR
2004
Springer
13 years 11 months ago
Building Models through Formal Specification
Abstract. Over the past years, a number of increasingly expressive languages for modelling constraint and optimisation problems have evolved. In developing a strategy to ease the c...
Gerrit Renker, Hatem Ahriz
LCTRTS
2010
Springer
14 years 2 months ago
Contracts for modular discrete controller synthesis
We describe the extension of a reactive programming language with a behavioral contract construct. It is dedicated to the programming of reactive control of applications in embedd...
Gwenaël Delaval, Hervé Marchand, &Eacu...