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» Design and Implementation of Software Objects in Hardware
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IWMM
2011
Springer
206views Hardware» more  IWMM 2011»
13 years 6 days ago
A comprehensive evaluation of object scanning techniques
At the heart of all garbage collectors lies the process of identifying and processing reference fields within an object. Despite its key role, and evidence of many different impl...
Robin Garner, Stephen M. Blackburn, Daniel Frampto...
COMPSAC
2008
IEEE
14 years 3 months ago
Behavioral Dependency Measurement for Change-Proneness Prediction in UML 2.0 Design Models
During the development and maintenance of ObjectOriented (OO) software, the information on the classes which are more prone to be changed is very useful. Developers and maintainer...
Ah-Rim Han, Sang-Uk Jeon, Doo-Hwan Bae, Jang-Eui H...
IPPS
1996
IEEE
14 years 1 months ago
Software Support for Virtual Memory-Mapped Communication
Virtual memory-mapped communication (VMMC) is a communication model providing direct data transfer between the sender's and receiver's virtual address spaces. This model...
Cezary Dubnicki, Liviu Iftode, Edward W. Felten, K...
ECRTS
2000
IEEE
14 years 1 months ago
Towards validated real-time software
We present a tool for the design and validation of embedded real-time applications. The tool integrates two approaches, the use of the synchronous programming language ESTEREL for...
Valérie Bertin, Michel Poize, Jacques Pulou...
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng