At the heart of all garbage collectors lies the process of identifying and processing reference fields within an object. Despite its key role, and evidence of many different impl...
Robin Garner, Stephen M. Blackburn, Daniel Frampto...
During the development and maintenance of ObjectOriented (OO) software, the information on the classes which are more prone to be changed is very useful. Developers and maintainer...
Virtual memory-mapped communication (VMMC) is a communication model providing direct data transfer between the sender's and receiver's virtual address spaces. This model...
Cezary Dubnicki, Liviu Iftode, Edward W. Felten, K...
We present a tool for the design and validation of embedded real-time applications. The tool integrates two approaches, the use of the synchronous programming language ESTEREL for...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...