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» Design and Implementation of Virtual Organizations
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161
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JVCA
2002
180views more  JVCA 2002»
15 years 3 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
WOSP
2005
ACM
15 years 9 months ago
Modeling the performance of a NAT/firewall network service for the IXP2400
The evolution towards IP-aware access networks creates the possibility (and, indeed, the desirability) of additional network services, like firewalling or NAT, integrated into th...
Tom Verdickt, Wim Van de Meerssche, Koert Vlaeminc...
137
Voted
NOSSDAV
2005
Springer
15 years 9 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
128
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TEI
2010
ACM
128views Hardware» more  TEI 2010»
15 years 10 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
CSCW
2004
ACM
15 years 7 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...