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CHI
2005
ACM
14 years 9 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2003
ACM
14 years 9 months ago
Providing elegant peripheral awareness
We first present in this paper why peripheral awareness is important in the context of Air Traffic Controller interfaces. Controllers are often working under a high working load, ...
Jonathan J. Cadiz, Mary Czerwinski, D. Scott McCri...
IGPL
2007
125views more  IGPL 2007»
13 years 9 months ago
Morph Moulder: Teaching Software for HPSG and Description Logics
The graphical software Morph Moulder (MoMo) presented here was originally created for teaching the logical foundations of Head-Driven Phrase Structure Grammar (HPSG) in an e-Learn...
Ekaterina Ovchinnikova, Frank Richter
MC
2001
140views Computer Science» more  MC 2001»
13 years 10 months ago
Cooperative model production in systems design to support knowledge management
The computer support of cooperation and knowledge production across socially distributed activity systems has become an important topic in the context of the discourse on ,,knowle...
Christoph Clases
DIGRA
2003
Springer
14 years 2 months ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers