Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
Widgets are becoming a natural way to design small, intuitive application, and their usage is becoming widespread on both the desktop and the mobile world. However, most widgets s...
Jean Le Feuvre, Cyril Concolato, Jean-Claude Dufou...
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...