Sciweavers

493 search results - page 52 / 99
» Design and Implementation of a Logo-based Computer Graphics ...
Sort
View
ATAL
2009
Springer
14 years 3 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
SI3D
2005
ACM
14 years 2 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
MOBILITY
2009
ACM
14 years 3 months ago
Widgets mobility
Widgets are becoming a natural way to design small, intuitive application, and their usage is becoming widespread on both the desktop and the mobile world. However, most widgets s...
Jean Le Feuvre, Cyril Concolato, Jean-Claude Dufou...
SIGGRAPH
1993
ACM
14 years 1 months ago
Pad: an alternative approach to the computer interface
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
Ken Perlin, David Fox
ICPR
2008
IEEE
14 years 3 months ago
Cellular automaton for ultra-fast watershed transform on GPU
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...
Claude Kauffmann, Nicolas Piche