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CHI
2008
ACM
14 years 8 months ago
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive and natural document-scrolling technique for stylus based systems. In this pape...
Dzmitry Aliakseyeu, Pourang Irani, Andrés L...
CG
2002
Springer
13 years 7 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
SIGGRAPH
2010
ACM
14 years 6 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SQJ
2010
112views more  SQJ 2010»
13 years 2 months ago
Improving design-pattern identification: a new approach and an exploratory study
The identification of occurrences of design patterns in programs can help maintainers to understand the program design and implementation. It can also help them to make informed ch...
Yann-Gaël Guéhéneuc, Jean-Yves ...
GI
2004
Springer
14 years 1 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...