Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive and natural document-scrolling technique for stylus based systems. In this pape...
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
The identification of occurrences of design patterns in programs can help maintainers to understand the program design and implementation. It can also help them to make informed ch...
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...