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SG
2005
Springer
14 years 1 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
ICFP
2012
ACM
11 years 10 months ago
Nested data-parallelism on the gpu
Graphics processing units (GPUs) provide both memory bandwidth and arithmetic performance far greater than that available on CPUs but, because of their Single-Instruction-Multiple...
Lars Bergstrom, John H. Reppy
PPOPP
2012
ACM
12 years 3 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
CHINZ
2007
ACM
13 years 11 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
CG
2007
Springer
13 years 7 months ago
An evaluation of user experience with a sketch-based 3D modeling system
With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environmen...
Levent Burak Kara, Kenji Shimada, Sarah D. Marmale...