Sciweavers

145 search results - page 12 / 29
» Design and Implementation of a WSN-Based Intelligent Light C...
Sort
View
ATAL
2005
Springer
14 years 2 months ago
Using emergence in participatory simulations to design multi-agent systems
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to desi...
Paul Guyot, Alexis Drogoul, Christian Lemaît...
ATAL
2008
Springer
13 years 10 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
FGR
2002
IEEE
151views Biometrics» more  FGR 2002»
14 years 1 months ago
Fast Stereo-Based Head Tracking for Interactive Environments
We present a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduc...
Louis-Philippe Morency, Ali Rahimi, Neal Checka, T...
SIGGRAPH
1998
ACM
14 years 11 hour ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
IM
1997
13 years 9 months ago
Unified Fault, Resource Management and Control in ATM-based IBCN
In this paper we present the initial specification of a system that covers both the control and management planes of network operation, with emphasis on fault, performance, and co...
Stelios Sartzetakis, Panos Georgatsos, George E. K...