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EMSOFT
2006
Springer
13 years 11 months ago
Mixing signals and modes in synchronous data-flow systems
Synchronous data-flow languages such as Scade/Lustre manage infinite sequences, or streams, as primitive values making them naturally adapted to the description of datadominated s...
Jean-Louis Colaço, Grégoire Hamon, M...
PLDI
2009
ACM
14 years 2 months ago
Laminar: practical fine-grained decentralized information flow control
Decentralized information flow control (DIFC) is a promising model for writing programs with powerful, end-to-end security guarantees. Current DIFC systems that run on commodity ...
Indrajit Roy, Donald E. Porter, Michael D. Bond, K...
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CASES
2006
ACM
14 years 1 months ago
Supporting precise garbage collection in Java Bytecode-to-C ahead-of-time compiler for embedded systems
A Java bytecode-to-C ahead-of-time compiler (AOTC) can improve the performance of a Java virtual machine (JVM) by translating bytecode into C code, which is then compiled into mac...
Dong-Heon Jung, Sung-Hwan Bae, Jaemok Lee, Soo-Moo...
OOPSLA
2010
Springer
13 years 6 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer