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EMSOFT
2006
Springer
15 years 7 months ago
Mixing signals and modes in synchronous data-flow systems
Synchronous data-flow languages such as Scade/Lustre manage infinite sequences, or streams, as primitive values making them naturally adapted to the description of datadominated s...
Jean-Louis Colaço, Grégoire Hamon, M...
138
Voted
PLDI
2009
ACM
15 years 10 months ago
Laminar: practical fine-grained decentralized information flow control
Decentralized information flow control (DIFC) is a promising model for writing programs with powerful, end-to-end security guarantees. Current DIFC systems that run on commodity ...
Indrajit Roy, Donald E. Porter, Michael D. Bond, K...
148
Voted
AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CASES
2006
ACM
15 years 9 months ago
Supporting precise garbage collection in Java Bytecode-to-C ahead-of-time compiler for embedded systems
A Java bytecode-to-C ahead-of-time compiler (AOTC) can improve the performance of a Java virtual machine (JVM) by translating bytecode into C code, which is then compiled into mac...
Dong-Heon Jung, Sung-Hwan Bae, Jaemok Lee, Soo-Moo...
112
Voted
OOPSLA
2010
Springer
15 years 2 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer