The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Recent windowing systems allow graphics applications to directly access the graphics processing unit (GPU) for fast rendering. However, application tasks that render frames on the...
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
This paper describes the design, implementation and evaluation of Native Client, a sandbox for untrusted x86 native code. Native Client aims to give browser-based applications the...
Bennet Yee, David Sehr, Gregory Dardyk, J. Bradley...