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» Design and Implementation of the X Rendering Extension
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SIGGRAPH
2010
ACM
14 years 26 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
VRML
2009
ACM
14 years 2 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
RTAS
2011
IEEE
12 years 11 months ago
Resource Sharing in GPU-Accelerated Windowing Systems
Recent windowing systems allow graphics applications to directly access the graphics processing unit (GPU) for fast rendering. However, application tasks that render frames on the...
Shinpei Kato, Karthik Lakshmanan, Yutaka Ishikawa,...
IJVR
2007
171views more  IJVR 2007»
13 years 8 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
SP
2009
IEEE
144views Security Privacy» more  SP 2009»
14 years 3 months ago
Native Client: A Sandbox for Portable, Untrusted x86 Native Code
This paper describes the design, implementation and evaluation of Native Client, a sandbox for untrusted x86 native code. Native Client aims to give browser-based applications the...
Bennet Yee, David Sehr, Gregory Dardyk, J. Bradley...