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» Design and Performance Tradeoffs in Clustered Video Servers
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ICNP
2002
IEEE
14 years 13 days ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
HPDC
2005
IEEE
14 years 1 months ago
A new metric for robustness with application to job scheduling
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
CIKM
2009
Springer
14 years 3 days ago
RS-Wrapper: random write optimization for solid state drive
Solid State Drive (SSD), emerging as new data storage media with high random read speed, has been widely used in laptops, desktops, and data servers to replace hard disk during th...
Da Zhou, Xiaofeng Meng
SIGIR
2005
ACM
14 years 1 months ago
Basic issues on the processing of web queries
Search engines represent a key component of Web economy these days. Despite that, there is not much technical literature available on their design, fine tuning, and internal oper...
Claudine Santos Badue, Ramurti A. Barbosa, Paulo B...
INFOCOM
2009
IEEE
14 years 2 months ago
iPASS: Incentivized Peer-Assisted System for Asynchronous Streaming
Abstract— As an efficient distribution mechanism, peer-topeer technology has become a tremendously attractive solution to offload servers in large scale video streaming applica...
Chao Liang, Zhenghua Fu, Yong Liu, Chai Wah Wu