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ICNP
2002
IEEE
14 years 20 days ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
DAC
2005
ACM
13 years 9 months ago
Cognitive radio techniques for wide area networks
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
William Krenik, Anuj Batra
MOBICOM
2006
ACM
14 years 1 months ago
Characterizing multi-way interference in wireless mesh networks
Wireless mesh networks (WMNs) have been proposed as a solution for ubiquitous last-mile broadband access. A critical limiting factor for many WMN protocols in realizing their thro...
Saumitra M. Das, Dimitrios Koutsonikolas, Y. Charl...
ICN
2005
Springer
14 years 1 months ago
Load Distribution Performance of the Reliable Server Pooling Framework
Abstract. The Reliable Server Pooling (RSerPool) protocol suite currently under standardization by the IETF is designed to build systems providing highly available services by prov...
Thomas Dreibholz, Erwin P. Rathgeb, Michael Tü...
SENSYS
2004
ACM
14 years 1 months ago
Mitigating congestion in wireless sensor networks
Network congestion occurs when offered traffic load exceeds available capacity at any point in a network. In wireless sensor networks, congestion causes overall channel quality t...
Bret Hull, Kyle Jamieson, Hari Balakrishnan