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» Design and evaluation challenges of serious games
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IWQOS
2011
Springer
12 years 9 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
AI
2010
Springer
13 years 5 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
OOPSLA
2009
Springer
14 years 1 months ago
Scalable nonblocking concurrent objects for mission critical code
The high degree of complexity and autonomy of future robotic space missions, such as Mars Science Laboratory (MSL), poses serious challenges in assuring their reliability and ef...
Damian Dechev, Bjarne Stroustrup
EUROSSC
2009
Springer
13 years 11 months ago
Wireless Sensor Networks to Enable the Passive House - Deployment Experiences
Finding solutions for the current period of climate change or “global warming” is possibly the most serious and pressing challenge faced by scientists and the wider community t...
Tessa Daniel, Elena I. Gaura, James Brusey
ACSAC
2010
IEEE
13 years 5 months ago
FIRM: capability-based inline mediation of Flash behaviors
The wide use of Flash technologies makes the security risks posed by Flash content an increasingly serious issue. Such risks cannot be effectively addressed by the Flash player, w...
Zhou Li, XiaoFeng Wang