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» Design and evaluation challenges of serious games
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ALGOSENSORS
2009
Springer
14 years 2 months ago
Link Reversal: How to Play Better to Work Less
Sensor networks, with their ad hoc deployments, node mobility, and wireless communication, pose serious challenges for developing provably correct and efficient applications. A po...
Bernadette Charron-Bost, Jennifer L. Welch, Josef ...
ERSA
2009
149views Hardware» more  ERSA 2009»
13 years 5 months ago
Harnessing Human Computation Cycles for the FPGA Placement Problem
Harnessing human computation is an approach to find problem solutions. In this paper, we investigate harnessing this human computation for a Field Programmable Gate Array (FPGA) p...
Luke Terry, Vladimir Roitch, Shoeb Tufail, Kirit S...
ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ECTEL
2009
Springer
13 years 5 months ago
Experience Structuring Factors Affecting Learning in Family Visits to Museums
Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...
TIFS
2008
149views more  TIFS 2008»
13 years 7 months ago
Secure Cooperation in Autonomous Mobile Ad-Hoc Networks Under Noise and Imperfect Monitoring: A Game-Theoretic Approach
In autonomous mobile ad-hoc networks, one major challenge is to stimulate cooperation among selfish nodes, especially when some nodes may be malicious. In this paper, we address co...
Wei Yu, K. J. Ray Liu