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CHI
2003
ACM
14 years 9 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
HUC
2007
Springer
14 years 2 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
HSNMC
2004
Springer
125views Multimedia» more  HSNMC 2004»
14 years 2 months ago
Design and Implementation of a Semantic Peer-to-Peer Network
Decentralized and unstructured peer-to-peer (P2P) networks such as Gnutella are attractive for large-scale information retrieval and search systems due to scalability, fault-tolera...
Kiyohide Nakauchi, Hiroyuki Morikawa, Tomonori Aoy...
INTERACT
2003
13 years 10 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...