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BIBE
2008
IEEE
272views Bioinformatics» more  BIBE 2008»
14 years 4 months ago
Design and implementation of the Smith-Waterman algorithm on the CUDA-compatible GPU
— This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute uniï...
Yuma Munekawa, Fumihiko Ino, Kenichi Hagihara
ISCI
2011
13 years 4 months ago
A tool for design pattern detection and software architecture reconstruction
It is well known that software maintenance and evolution are expensive activities, both in terms of invested time and money. Reverse engineering activities support the obtainment ...
Francesca Arcelli Fontana, Marco Zanoni
WEBDB
2005
Springer
102views Database» more  WEBDB 2005»
14 years 3 months ago
Design and Implementation of a Geographic Search Engine
In this paper, we describe the design and initial implementation of a geographic search engine prototype for Germany, based on a large crawl of the de domain. Geographic search en...
Alexander Markowetz, Yen-Yu Chen, Torsten Suel, Xi...
DANCE
2002
IEEE
14 years 2 months ago
Active Network Monitoring and Control: The SENCOMM Architecture and Implementation
We present the architecture, design, and implementation of a Smart Environment for Network Control, Monitoring and Management (SENCOMM). SENCOMM uses active network technology to ...
Alden W. Jackson, James P. G. Sterbenz, Matthew Co...
TCSV
2002
119views more  TCSV 2002»
13 years 9 months ago
VLSI architecture design of MPEG-4 shape coding
This paper presents an efficient VLSI architecture design of MPEG-4 shape coding, which is the key technology for supporting the content-based functionality of the MPEG-4 Video sta...
Hao-Chieh Chang, Yung-Chi Chang, Yi-Chu Wang, Wei-...