— This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute uniï...
It is well known that software maintenance and evolution are expensive activities, both in terms of invested time and money. Reverse engineering activities support the obtainment ...
In this paper, we describe the design and initial implementation of a geographic search engine prototype for Germany, based on a large crawl of the de domain. Geographic search en...
Alexander Markowetz, Yen-Yu Chen, Torsten Suel, Xi...
We present the architecture, design, and implementation of a Smart Environment for Network Control, Monitoring and Management (SENCOMM). SENCOMM uses active network technology to ...
Alden W. Jackson, James P. G. Sterbenz, Matthew Co...
This paper presents an efficient VLSI architecture design of MPEG-4 shape coding, which is the key technology for supporting the content-based functionality of the MPEG-4 Video sta...